This is an excellent interview with Chris Avellone, wherein he discusses how Fallout: New Vegas and its DLCs were created – the steps designers go through, etc., things he’s learned in the industry – such as not to foreshadow future games as they did in Knights of the Old Republic 2 since 3 was never made, and how to break into the industry – example: being a modder with an extremely popular download rank is a plus.
You also learn some cool trivia, like Chris A. wrote Lanius and Rose of Sharon Cassidy, and he attended William & Mary and Virginia Tech.
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